PROJECTS

SOVIET PPS-43 (2018)

This was a small personal project I worked on over the course of several weeks. My aim was to create a realistic, true to life firearm whilst incorporating some sense of backstory in the texturing.

Celtic Environment (2018)

This environment, developed in UE4 is currently a work in progress. Inspired by iron age Britain and pagan traditions, this project will conclude in February 2019 with a complete environment designed from scratch.

SumoDigital.png

Sackboy: A Big Adventure

For the last 2 years I have been working on Sackboy: A Big Adventure.

Digital Extremes - Art Test

This environment, developed in UE4 is currently a work in progress. Inspired by iron age Britain and pagan traditions, this project will conclude in February 2019 with a complete environment designed from scratch.

To The Core - Art Lead and Environment Artist (2017)

To The Core is a single-player action platformer with roguelike elements in an open-environment, where you run, jump, and punch your way across desert rooftops, rusty machinery, and smoking robot heads to save your father.

Sea of Thieves Study (2018)

This is a work in progress personal study of the Sea of Thieves art style.

image-asset.png
 

Mind The Gap - Pre Production (2016)

This was an 8 week project focused on developing my pre-production skills. I worked to a client provided brief and aimed to set the foundations required to start production on a game.

Norse clansman - Character (2016)

During this 8 week project I to developed a Norse character from initial concept right through to to real time, game ready, textured model.