This was a small personal project I worked on over the course of several weeks. My aim was to create a realistic, true to life firearm whilst incorporating some sense of backstory in the texturing.
Celtic Environment (2018)
This environment, developed in UE4 is currently a work in progress. Inspired by iron age Britain and pagan traditions, this project will conclude in February 2019 with a complete environment designed from scratch.
Sackboy: A Big Adventure
For the last 2 years I have been working on Sackboy: A Big Adventure.
Digital Extremes - Art Test
This environment, developed in UE4 is currently a work in progress. Inspired by iron age Britain and pagan traditions, this project will conclude in February 2019 with a complete environment designed from scratch.
To The Core - Art Lead and Environment Artist (2017)
To The Core is a single-player action platformer with roguelike elements in an open-environment, where you run, jump, and punch your way across desert rooftops, rusty machinery, and smoking robot heads to save your father.
Sea of Thieves Study (2018)
This is a work in progress personal study of the Sea of Thieves art style.
Mind The Gap - Pre Production (2016)
This was an 8 week project focused on developing my pre-production skills. I worked to a client provided brief and aimed to set the foundations required to start production on a game.
Norse clansman - Character (2016)
During this 8 week project I to developed a Norse character from initial concept right through to to real time, game ready, textured model.